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U.B. Funkeys Dream State 4-Pack
Price : $30.00
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Editorial Review :
The 4-pack contains 4 different, individually-packed DREAM STATE FunKeys singles! Collect them all to enhance your collection and experience in the FunKeys world. No telling which Funkeys you'll get, but this 4-pack includes 4 Random Funkey singles.
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FUNKEYS-DYER (VERY RARE)
Price : $10.79 $14.88
Features
: - Each Funkey Unlocks New Games.
- Customize your Crib, Share with Friends.
- No batteries required.
- Each sold separately.
- Perfect for the online gamer!
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U.B. Funkeys Speed Racer Trixie (Rare)
Price : $4.19
Features
: - Now Unlock speed Racer Zone
- Games, Quests and Hidden Surprises!
- Customize your Garage, Share with Friends
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Requires Funkeys Starter Kit Sold Separately
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Funkeys Hidden Realm MAUL Series 5
Price : $20.97
Features
: - Hidden Realm
- Requires Starter Pack (Sold Separately)
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Editorial Review :
Hidden Realm is a far away land where you can compete against your friends or the mighty warrior in the Oni Dojo. Venture up the Path of Enlightenment, unlocking more of it with each Funkey you plus in. Along the way, access exciting game rooms until you reach the top and unlock the ultimate reward! Battle, Unlock, Play, and Win....if U.B. FunkeyMAUL: "The MAUL were created as friends for young Funkeys to protect them. After yeard of being perceived as cute, the Maul started to compensate by proving how tough they actually are! Despite this need to prove their 'bearhood', the Maul are truly softies at heart!"
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U.B. Funkeys Speed Racer Cannonball Taylor
Price : $19.98 $1.99
Features
: - .B. Funkeys Speed Racer Cannonball Taylor
- Now Unlock Speed Racer Zone
- Games, Quests and Hidden Surprises!
- Customize your Garage
- Share with Friends
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Requires Funkeys Starter Kit
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Questions & Answers
Question : (VIRTUAL Reality)?
How long do u think it will take for computer makers to get on with it and create virtual reality>
Answer:
Soon. Longest may be 3 years.Shortest may be 1 year.
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Question : What if life is just a virtual reality game?
What if life on earth is a virtual reality game. All the wars, pain, violence and everything else was just a game, not real and when we die, we leave the body and just put down the lens. And then we become our true selves again and realise it was just game.
Answer:
Then gaming must be like going to church...... Hallelujah i'm not going to hell!!!! (and God is the ultimate gamer lol)
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Question : Virtual reality.....?
what is the moral implications, or political implication of a virtual reality experience in which a community is hooked up as a whole?
Answer:
We lose our ability to decipher between life and death, also we will lose control of our bodily functions
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Question : What should i say in my presentation about virtual reality?
I have done some research and i found out that virtual reality is just about games and a few movies. So can u point out some thing that represent virtual reality?
Answer:
Hope this helps ...Virtual reality can trace its roots to the 1860s, when 360-degree art through panoramic murals began to appear. An example of this would be Baldassare Peruzzi's piece titled, Sala delle Prospettive.Fine ArtDavid Em was the first fine artist to create navigable virtual worlds in the 1970s. His early work was done on mainframes at III, JPL, and Caltech. Jeffrey Shaw explored the potential of VR in fine arts with early works like Legible City (1989), Virtual Museum (1991), and Golden Calf (1994). Canadian artist Char Davies created immersive VR art pieces Osmose (1995) and Ephémère (1998). Maurice Benayoun's work introduced metaphorical, philosophical or political content, combining VR, network, generation and intelligent agents, in works like Is God Flat (1994), The Tunnel under the Atlantic (1995), and World Skin (1997). Other pioneering artists working in VR have include Luc Courchesne, Rita Addison, Knowbotic Research, Rebecca Allen, Perry Hoberman, Jacki Morie, and Brenda Laurel. All mentioned artists are documented in the Database of Virtual Art.MarketingA side effect of the chic image that has been cultivated for virtual reality in the media is that advertising and merchandise have been associated with VR over the years to take advantage of the buzz.[citation needed] This is often seen in product tie-ins with cross-media properties, especially gaming licenses, with varying degrees of success. The NES Power Glove by Mattel from the 1980s was an early example, as well as the U-Force and the Sega Activator. TV commercials featuring VR have also been made for other products, however, such as Nike's "Virtual Andre" in 1997, featuring a teenager playing tennis using a goggle and gloves system against a computer.Therapeutic usesThe primary use of VR in a therapeutic role is its application to various forms of exposure therapy, ranging from phobia treatments to newer approaches to treating PTSD. A very basic VR simulation with simple sight and sound models has been shown to be invaluable in phobia treatment, like zoophobia, and acrophobia, as a step between basic exposure therapy such as the use of simulacra and true exposure. A much more recent application is being piloted by the U.S. Navy to use a much more complex simulation to immerse veterans suffering from PTSD in simulations of urban combat settings. Much as in phobia treatment, exposure to the subject of the trauma or fear leads to desensitization, and a significant reduction in symptoms.Other research fields in which the use of virtual reality is being explored are physical medicine, rehabilitation, physical therapy, and occupational therapy. In adult rehabilitation, a variety of virtual reality applications are currently being evaluated within upper and lower limb motor rehabilitation for individuals recovering from stroke or spinal cord injury. In pediatrics, the use of virtual reality is being evaluated to promote movement abilities, navigational abilities, or social skills in children with cerebral palsy, acquired brain injury, or other disabilities. Research evidence is emerging rapidly in the field of virtual reality for therapeutic uses. A number of recent reviews published in peer-reviewed journals have summarized the current evidence for the use of Virtual Reality within pediatric and adult rehabilitation. One such review concluded that the field is potentially promising.ManufacturingVirtual reality can serve to new product design, helping as an ancillary tool for engineering in manufacturing processes, new product prototypes, and simulation. Among other examples, Electronic Design Automation, CAD, Finite Element Analysis, and Computer Aided Manufacturing are widely utilized programs. The use of Stereolithography and 3D printing shows how computer graphic modeling can be applied to create physical parts of real objects used in naval, aerospace, and automotive industries, which can be seen, for example, in the VR laboratory of VW in Mladá Boleslav. Beyond modeling assembly parts, 3D computer graphics techniques are currently used in the research and development of medical devices for therapies, treatments, patient monitoring, and early diagnoses of complex diseases.Urban Design3D virtual reality is becoming widely used for urban regeneration and planning and transport projects, especially in East Asia
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Question : virtual reality..............?
I will shortly be opening an internet cafe, and am thinking of extending the concept to include an opportunity to experience virtual reality.The problem is l know very little about computing,anybody out there any ideas?.Are there already VR cafs? How do they work? What is the minium computing power needed? Thanks
Answer:
I have no idea, but i will tell you one thing... It will not be cheap!
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Question : Will virtual reality in the next 50 years be indistinguishable from real life?
Due to the massive increases in technology over the decades I have to wonder what it will be like 50 years from now. I even saw a documentary on people trying to crack quantum computers.I can almost see a day when "holo addiction" like with Reg Barclay from Star Trek will become something real due to virtual reality being a window to a life like world we can dream up.What do you think?
Answer:
Nah. Till then WW3 will happen, all will be destroyed, and mankind will have to start from beginning
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Question : What are the most important aspects of virtual reality?
I'm doing an English paper , about virtual reality and it's a subject that is so wide that i got lost, i need some help !thanks chris ! Can someone help me find a reference on the psychological impact of virtual reality on teenagers ??thanks chris ! Can someone help me find a reference on the psychological impact of virtual reality on teenagers ??
Answer:
If you are doing a paper on the general subject of virtual reality, I would say the most important aspect is how it triggers your senses to create a feel that it is real.
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Question : How would magic or superhuman abilities work in a virtual reality?
In Matrix, this is possible because they are in a computer program and make use of the fact that the Matrix not real. But in a virtual reality, whether it be a really advanced one or one in general, how does magic or superhuman abilities work?
Answer:
They would work perfectly...Just like in Matrix...
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Question : Is it possible for a person to go into a coma from a virtual reality game?
I've looked around and it doesn't appear that anyone else has bothered to ask this. My question is whether or not it is possible for a person to go into a coma because of a virtual reality game. I appreciate any help in answering this question.
Answer:
If you play it long enough, then yes. The brain cannot differentiate between reality and falsehood if the game is really realistic. Therefore, being shot virtually can be interpreted as being shot in real life. Although it just isn't being shot, it could be just simply dying or being stabbed; anything that inflicts pain. I tried some thing with a friend, where you put your arm under a table and put a plastic one in a way that your peripheral vision sees it as your arm. After spending time like that, there is a chance that if your friend stabs the fake arm, you feel as if you got stabbed. It happened to me, I felt like I was stabbed in the arm. I can see this going to the point of the brain imagining being stabbed or shot, as said before.
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Question : What would it take to create the perfect virtual reality?
I know this is all hypothetical, but what would it take to make a completely realistic virtual world? Like the kind in the movies and video games. Where the person inside can't even detect that what they're experiencing isn't real. For example, you'd have to block all sensory input to the brain and replace it with sensory input from the virtual environment. Then figure out someway to hook up motor output functions to the device so that it would appear that you could maneuver through the reality.What else would it take? Any ideas?
Answer:
First, you would have to have a device to manipulate the brain into "thinking it's somewhere else" and not the real world. Kind of like the device the Riddler uses in Batman Forever. It would have to control your interactions in the game so that certain things can't happen to you, like dying or getting raped or something bad like that. Second, you would have to have another device to read and record how the brain is responding to its new environment at all times, to ensure that the person won't get "lost" in this new world. You'd need to have all the programmers and probabilitists to control/calculate the odds of something happening within the game. You'd need to have multiple ways to complete the game or else it really wouldn't be that enjoyable. Though not necessarily needed, the game should be open to multiple kinds of people, that way anybody can afford it. Happy to give my imput.
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