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Disney Clickables Fairy Game by Techno Source - Electronics for Kids - Virtual Reality
 
You are here : HOME > Electronics for Kids > Virtual Reality
Disney Clickables Fairy Game by Techno Source Disney Clickables Fairy Game by Techno Source
Price : $19.99 $2.45
Features :
  1. Play as the Fairy characters from the movie: Tink, Iridessa, Silvermist, Fawn and Rosetta, in 5 different arcade games
  2. All the points you earn in the games become Tink Points to use online in PixieHollow.com
  3. Connect your game to the computer with the enclosed USB cord to easily transfer your points online
  4. Use your Tink Points to help you get butterfly friends that fly with your fairy in PixieHollow.com
  5. Share Tink points with your friends who have other "Clickables" Fairy Friendship Bracelet or Clickables Fairy Jewelry Box

Average Customer Rating : Not yet rated

Editorial Review :


Clickables Fairy Game is a portable electronic handheld game that allows you to play 5 different arcade games anytime, anywhere! Play as your favorite characters, Tink, Silvermist, Rosetta, Fawn and Iridessa and earn points.

Connect your game to the computer with the enclosed USB cord to easily transfer your points online. All points earned can be used on PixieHollow.com for special reward, a butterfly that flies with your Fairy. Personalize your game by printing out a picture of your Fairy and displaying her in the cover; now everyone can see your Fairy design.

Recommended for ages 7 and up and requires 3 AAA batteries which are included.

Customer Review :

No review yet

U.B. Funkeys Funkiki Islands Figure Flurry Blue [Normal Version] U.B. Funkeys Funkiki Islands Figure Flurry Blue [Normal Version]
Price : $5.40
Features :
  1. Requires UB Funkeys Starter Kit (sold separately)
  2. Each Funkey Unlocks New Worlds
  3. Games, Quests, and Hidden Surprises!
  4. Now Over 50 Different Funkeys To Collect

Average Customer Rating : Not yet rated

Editorial Review :

The Flurry are very cool under pressure making them the shrewdest negotiators in Terrapinia. It is said they literally have ice water flowing thru their veins. They are legendary for their ability to sell anything to anyone.

Customer Review :

No review yet

Disney Fairies Tinkerbell & the Great Fairy Rescue Animal Friends Figures Disney Fairies Tinkerbell & the Great Fairy Rescue Animal Friends Figures
Price : $6.99
Features :
  1. Pixie Petables! Pet me Blaze and watch me become energized!

Average Customer Rating : Not yet rated

Editorial Review :

5pc. Set pixie petable pet Blaze and see him light up pet Cheese and watch him wiggle his tail Baby Bird, Lady Bug, Butterfly.

Customer Review :

No review yet

Wooly Mamoth Webkinz New August Release Wooly Mamoth Webkinz New August Release
Price : $9.99
Features :
  1. Ganz Webkinz Wooly Mammoth

Average Customer Rating : Not yet rated

Editorial Review :

Brand new with factory-sealed code.

Customer Review :

No review yet

Wild Planet Dodge Discs Wild Planet Dodge Discs
Price : $19.99 $24.98
Features :
  1. Dodge Discs come with two launchers and 20 soft foam disks.
  2. Soft foam launching disks are safe and good for indoor or outdoor play.
  3. Launchers double as shields to help deflect the disks.
  4. Launchers have a rapid-fire trigger that shoots 3 disks per second and discs fly up to 25 feet!
  5. Battle With Foam Discs!

Average Customer Rating : Not yet rated

Editorial Review :

Shoot 'em fast! Dodge 'em faster! These Dodge DiscsTM from Wild PlanetTM will entertain your kids for hours! These long-range launchers will send the soft foam discs flying. If you can't dodge 'em, block 'em with just a flip of the wrist. The built-in shield lets you throw defensive blocks from incoming discs. Includes two launcher shields and 20 foam discs.

Customer Review :

No review yet

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Questions & Answers
Question : Is it possible for a person to go into a coma from a virtual reality game?
I've looked around and it doesn't appear that anyone else has bothered to ask this. My question is whether or not it is possible for a person to go into a coma because of a virtual reality game. I appreciate any help in answering this question.

Answer:
If you play it long enough, then yes. The brain cannot differentiate between reality and falsehood if the game is really realistic. Therefore, being shot virtually can be interpreted as being shot in real life. Although it just isn't being shot, it could be just simply dying or being stabbed; anything that inflicts pain. I tried some thing with a friend, where you put your arm under a table and put a plastic one in a way that your peripheral vision sees it as your arm. After spending time like that, there is a chance that if your friend stabs the fake arm, you feel as if you got stabbed. It happened to me, I felt like I was stabbed in the arm. I can see this going to the point of the brain imagining being stabbed or shot, as said before.

 

Question : What should i say in my presentation about virtual reality?
I have done some research and i found out that virtual reality is just about games and a few movies. So can u point out some thing that represent virtual reality?

Answer:
Hope this helps ...Virtual reality can trace its roots to the 1860s, when 360-degree art through panoramic murals began to appear. An example of this would be Baldassare Peruzzi's piece titled, Sala delle Prospettive.Fine ArtDavid Em was the first fine artist to create navigable virtual worlds in the 1970s. His early work was done on mainframes at III, JPL, and Caltech. Jeffrey Shaw explored the potential of VR in fine arts with early works like Legible City (1989), Virtual Museum (1991), and Golden Calf (1994). Canadian artist Char Davies created immersive VR art pieces Osmose (1995) and Ephémère (1998). Maurice Benayoun's work introduced metaphorical, philosophical or political content, combining VR, network, generation and intelligent agents, in works like Is God Flat (1994), The Tunnel under the Atlantic (1995), and World Skin (1997). Other pioneering artists working in VR have include Luc Courchesne, Rita Addison, Knowbotic Research, Rebecca Allen, Perry Hoberman, Jacki Morie, and Brenda Laurel. All mentioned artists are documented in the Database of Virtual Art.MarketingA side effect of the chic image that has been cultivated for virtual reality in the media is that advertising and merchandise have been associated with VR over the years to take advantage of the buzz.[citation needed] This is often seen in product tie-ins with cross-media properties, especially gaming licenses, with varying degrees of success. The NES Power Glove by Mattel from the 1980s was an early example, as well as the U-Force and the Sega Activator. TV commercials featuring VR have also been made for other products, however, such as Nike's "Virtual Andre" in 1997, featuring a teenager playing tennis using a goggle and gloves system against a computer.Therapeutic usesThe primary use of VR in a therapeutic role is its application to various forms of exposure therapy, ranging from phobia treatments to newer approaches to treating PTSD. A very basic VR simulation with simple sight and sound models has been shown to be invaluable in phobia treatment, like zoophobia, and acrophobia, as a step between basic exposure therapy such as the use of simulacra and true exposure. A much more recent application is being piloted by the U.S. Navy to use a much more complex simulation to immerse veterans suffering from PTSD in simulations of urban combat settings. Much as in phobia treatment, exposure to the subject of the trauma or fear leads to desensitization, and a significant reduction in symptoms.Other research fields in which the use of virtual reality is being explored are physical medicine, rehabilitation, physical therapy, and occupational therapy. In adult rehabilitation, a variety of virtual reality applications are currently being evaluated within upper and lower limb motor rehabilitation for individuals recovering from stroke or spinal cord injury. In pediatrics, the use of virtual reality is being evaluated to promote movement abilities, navigational abilities, or social skills in children with cerebral palsy, acquired brain injury, or other disabilities. Research evidence is emerging rapidly in the field of virtual reality for therapeutic uses. A number of recent reviews published in peer-reviewed journals have summarized the current evidence for the use of Virtual Reality within pediatric and adult rehabilitation. One such review concluded that the field is potentially promising.ManufacturingVirtual reality can serve to new product design, helping as an ancillary tool for engineering in manufacturing processes, new product prototypes, and simulation. Among other examples, Electronic Design Automation, CAD, Finite Element Analysis, and Computer Aided Manufacturing are widely utilized programs. The use of Stereolithography and 3D printing shows how computer graphic modeling can be applied to create physical parts of real objects used in naval, aerospace, and automotive industries, which can be seen, for example, in the VR laboratory of VW in Mladá Boleslav. Beyond modeling assembly parts, 3D computer graphics techniques are currently used in the research and development of medical devices for therapies, treatments, patient monitoring, and early diagnoses of complex diseases.Urban Design3D virtual reality is becoming widely used for urban regeneration and planning and transport projects, especially in East Asia

 

Question : In the future, can scientists create virtual reality so real that it is indistingushable from reality?
For example, you want to experience walking the great wall without going to china. So all you have to do is to go into virtual reality mode and actually experience walking the great wall (indistingusable from the real experience) without really being there..

Answer:
For example, you want to experience walking the great wall without going to china. So all you have to do is to go into virtual reality mode and actually experience walking the great wall (indistingusable from the real experience) without really being there..

 

Question : What degree should I pursue if I want to develop virtual reality?
I currently have one associates degree in IT and I'm now going for a bachelors in business. However, I really want to work on the development of virtual reality. Should I complete my business degree and concentrate on hiring skilled people in the future, or would it be advisable to pursue a computer science degree instead?

Answer:
Ok - if your thinking of 'developing' virtual reality, you need math. Lots and lots of math, to back up the programming that go into the computer that would control said environment.Your looking at something that's going to be a collaborative effort of a team of computer engineers for the programming to support and run the environment, engineers who design the computers themselves, plus you will also probably need a psychologist or two. You'll have to get the controls to where they are intuitive and it still may require end user education where psychologist and (teachers) educators would be able to show the best way to present the needed knowledge.And that's before you actually enter the v.r - you will need people with imagination to give the programmers something to program.I think you should pursue that bachelors in business, if you make it good I think it would be best to hire others to help complete this goal and then go back to school for the computer science....Besides this is stuff the geniuses at MIT and the like are working on and no one has come up with a viable one yet. I don't think this is a single person goal.

 

Question : What if life is just a virtual reality game?
What if life on earth is a virtual reality game. All the wars, pain, violence and everything else was just a game, not real and when we die, we leave the body and just put down the lens. And then we become our true selves again and realise it was just game.

Answer:
Then gaming must be like going to church...... Hallelujah i'm not going to hell!!!! (and God is the ultimate gamer lol)

 

Question : How close is technology to true virtual reality?
Do you remember that crappy VR helmet thing that nintendo came out with? Im not talking about low rate, one colored video games, Im talking about full on virtual reality....How close are we to obtaining something like that for home use?

Answer:
They already fly drones that way. Unmanned Aerial Vehicle

 

Question : What would it take to create the perfect virtual reality?
I know this is all hypothetical, but what would it take to make a completely realistic virtual world? Like the kind in the movies and video games. Where the person inside can't even detect that what they're experiencing isn't real. For example, you'd have to block all sensory input to the brain and replace it with sensory input from the virtual environment. Then figure out someway to hook up motor output functions to the device so that it would appear that you could maneuver through the reality.What else would it take? Any ideas?

Answer:
First, you would have to have a device to manipulate the brain into "thinking it's somewhere else" and not the real world. Kind of like the device the Riddler uses in Batman Forever. It would have to control your interactions in the game so that certain things can't happen to you, like dying or getting raped or something bad like that. Second, you would have to have another device to read and record how the brain is responding to its new environment at all times, to ensure that the person won't get "lost" in this new world. You'd need to have all the programmers and probabilitists to control/calculate the odds of something happening within the game. You'd need to have multiple ways to complete the game or else it really wouldn't be that enjoyable. Though not necessarily needed, the game should be open to multiple kinds of people, that way anybody can afford it. Happy to give my imput.

 

Question : Will virtual reality in the next 50 years be indistinguishable from real life?
Due to the massive increases in technology over the decades I have to wonder what it will be like 50 years from now. I even saw a documentary on people trying to crack quantum computers.I can almost see a day when "holo addiction" like with Reg Barclay from Star Trek will become something real due to virtual reality being a window to a life like world we can dream up.What do you think?

Answer:
Nah. Till then WW3 will happen, all will be destroyed, and mankind will have to start from beginning

 

Question : How far are we away from photo real sensation real virtual reality sex?
How long will it be before we have virtual reality sex that works and is affordable? And will it be direct brain hook up to the computer or will it be some sort of suit with sensors and stimulation plus virtual reality headgear ie it's not proper connected via your brain but is more of an external thing.

Answer:
That is just too weird. And quite disturbing actually...

 

Question : Virtual Reality....................?
I will shortly be opening an internet cafe, and am thinking of extending the concept to include an opportunity to experience virtual reality.The problem is l know very little about computing,anybody out there any ideas?.Are there already VR cafs? How do they work? What is the minium computing power needed? Thanks

Answer:
As a VR consultant working at NASA, I too have wondered how anyone can use the technology with a good sense of a business model that would help bring in customers and bring you a profit. Unfortunately, most of this technology is used for large scale manufacturing and assembly. Simulating a grand environment is rather easy these days, but having content to put to good use is another issue. The gaming industry seems to be the only caveat to using this higher grade of technology at a profit. There are gaming houses (too many kids to be called a cafe') that use VR like software and hardware, but few really dig deep into the full 3d immersion tactics. The education / medical industries seem to be the next big push, but there are few people heading in that direction and not enough content to understand how VR can help these industries. If you wish to know more you can email me.

 

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