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Disney Clickables Fairy Charms Starter Set by Techno Source - Electronics for Kids - Virtual Reality
 
You are here : HOME > Electronics for Kids > Virtual Reality
Disney Clickables Fairy Charms Starter Set by Techno Source Disney Clickables Fairy Charms Starter Set by Techno Source
Price : $29.99 $16.75
Features :
  1. Unlock exclusive gifts for your Fairy through this magical jewelry box
  2. Touch the charm to the jewelry box to see Pixie Dust sparkle and music play as your charm is unlocked online.
  3. Each charm unlocks a new gift for your online Fairy like clothing, décor and more!
  4. Connect your jewelry box to the computer with the enclosed USB cord.
  5. Collect all the charms and your Fairy receives a reward online

Average Customer Rating : Not yet rated

Editorial Review :

Fans of Disney's Fairies (like Tinkerbell) will love this amazing line of fashionable jewelry, charms, and bracelets. Each accessory holds a fairy's secret and unlocks gifts in Disney's PixieHollow.com Web site. Techno Source. Ages: 7+

Customer Review :

No review yet

Yeti Very Rare U.B. Funkeys Hidden Realm Figure (Green) Yeti Very Rare U.B. Funkeys Hidden Realm Figure (Green)
Price : $1.59

Average Customer Rating : Not yet rated

Editorial Review :

green Hidden Realm figure

Customer Review :

No review yet

UB Funkeys Dream State Multiplayer SNIPE & WASABI (Normal) UB Funkeys Dream State Multiplayer SNIPE & WASABI (Normal)
Price : $15.00
Features :
  1. UB Funkeys Multiplayer Pack
  2. Snipe & Wasabi (Normal Version)
  3. Each Funkey Unlocks New Games
  4. No Batteries Required
  5. Recommended Ages 8+

Average Customer Rating : Not yet rated

Editorial Review :

UB FUNKEYS Dream State Multiplayer Pack - Snipe & Wasabi U.B.Funkeys is the exciting computer game where you explore a funky world filled with games, stores, quests, and surprises! Includes One (1) Snipe Funkey and One (1)Wasabi Funkey; Factory Sealed. Ages 8 + NOTE: Requires Funkeys Starter Kit - Sold Separately

Customer Review :

No review yet

Lexibook Super TV Air Jet Lexibook Super TV Air Jet
Price : $69.99 $69.99
Features :
  1. Easy to connect via A/V outlet
  2. Wireless motorbike or game controller can be used
  3. Six fun and easy games
  4. Realistic handlebars with brake and accelerator
  5. Wireless Jet Ski with range of up to 5 meters

Average Customer Rating : Not yet rated

Editorial Review :

An exciting and interactive journey: the Sea Scooter connects to the TV via scart connector or A/V sockets. Play one of the 6 games: Totally Jet, Auto X, Tiger Rescue, Jet Rash 2, Jewel Fever 2, Pinball Fish. Feel the sensation of a real sea scooter! Incline the scooter left and right according to the trajectory. Just like a real sea scooter with accelerator and brakes on the handles. Amazing graphics: 16 bits technology. Measures 29.92"L x 16.54"W x 29.92"H.

Customer Review :

No review yet

U.B. Funkeys Funkiki Islands Figure Webley Gray U.B. Funkeys Funkiki Islands Figure Webley Gray
Price : $19.99 $0.01
Features :
  1. Requires UB Funkeys Starter Kit (sold separately)
  2. Each Funkey Unlocks New Worlds
  3. Games, Quest, and Hidden Surprises!
  4. Now Over 50 Different Funkeys To Collect
  5. For age 8 and up

Average Customer Rating : Not yet rated

Editorial Review :

Requires Funkeys starter set. Allows expanded game play in the Funkiki Island section of the Funkeys world.

Customer Review :

No review yet

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Questions & Answers
Question : How would magic or superhuman abilities work in a virtual reality?
In Matrix, this is possible because they are in a computer program and make use of the fact that the Matrix not real. But in a virtual reality, whether it be a really advanced one or one in general, how does magic or superhuman abilities work?

Answer:
They would work perfectly...Just like in Matrix...

 

Question : What are the most important aspects of virtual reality?
I'm doing an English paper , about virtual reality and it's a subject that is so wide that i got lost, i need some help !thanks chris ! Can someone help me find a reference on the psychological impact of virtual reality on teenagers ??thanks chris ! Can someone help me find a reference on the psychological impact of virtual reality on teenagers ??

Answer:
If you are doing a paper on the general subject of virtual reality, I would say the most important aspect is how it triggers your senses to create a feel that it is real.

 

Question : What if life is just a virtual reality game?
What if life on earth is a virtual reality game. All the wars, pain, violence and everything else was just a game, not real and when we die, we leave the body and just put down the lens. And then we become our true selves again and realise it was just game.

Answer:
Then gaming must be like going to church...... Hallelujah i'm not going to hell!!!! (and God is the ultimate gamer lol)

 

Question : Virtual Reality....................?
I will shortly be opening an internet cafe, and am thinking of extending the concept to include an opportunity to experience virtual reality.The problem is l know very little about computing,anybody out there any ideas?.Are there already VR cafs? How do they work? What is the minium computing power needed? Thanks

Answer:
As a VR consultant working at NASA, I too have wondered how anyone can use the technology with a good sense of a business model that would help bring in customers and bring you a profit. Unfortunately, most of this technology is used for large scale manufacturing and assembly. Simulating a grand environment is rather easy these days, but having content to put to good use is another issue. The gaming industry seems to be the only caveat to using this higher grade of technology at a profit. There are gaming houses (too many kids to be called a cafe') that use VR like software and hardware, but few really dig deep into the full 3d immersion tactics. The education / medical industries seem to be the next big push, but there are few people heading in that direction and not enough content to understand how VR can help these industries. If you wish to know more you can email me.

 

Question : Will virtual reality in the next 50 years be indistinguishable from real life?
Due to the massive increases in technology over the decades I have to wonder what it will be like 50 years from now. I even saw a documentary on people trying to crack quantum computers.I can almost see a day when "holo addiction" like with Reg Barclay from Star Trek will become something real due to virtual reality being a window to a life like world we can dream up.What do you think?

Answer:
Nah. Till then WW3 will happen, all will be destroyed, and mankind will have to start from beginning

 

Question : In the future, can scientists create virtual reality so real that it is indistingushable from reality?
For example, you want to experience walking the great wall without going to china. So all you have to do is to go into virtual reality mode and actually experience walking the great wall (indistingusable from the real experience) without really being there..

Answer:
For example, you want to experience walking the great wall without going to china. So all you have to do is to go into virtual reality mode and actually experience walking the great wall (indistingusable from the real experience) without really being there..

 

Question : Do you think achieving a Virtual Reality simulator is possible?
What i mean is, you Pop a helmet on. And your in a COMPLETELY new world. All virtual reality, could be used for next generation games in the future. So you could move in the reality and be with other people, you could touch; and feel. You could taste (Serverly doubt it). Or none of them it doesnt matter. But seeing the amount of technilogical advances today. I really hope there would be something like this in the future. What do you think, and what are your views? They've already developed 3D gaming.

Answer:
technologically speaking, the sky's the limit. technology is so advanced that hell yes its possible.

 

Question : What should i say in my presentation about virtual reality?
I have done some research and i found out that virtual reality is just about games and a few movies. So can u point out some thing that represent virtual reality?

Answer:
Hope this helps ...Virtual reality can trace its roots to the 1860s, when 360-degree art through panoramic murals began to appear. An example of this would be Baldassare Peruzzi's piece titled, Sala delle Prospettive.Fine ArtDavid Em was the first fine artist to create navigable virtual worlds in the 1970s. His early work was done on mainframes at III, JPL, and Caltech. Jeffrey Shaw explored the potential of VR in fine arts with early works like Legible City (1989), Virtual Museum (1991), and Golden Calf (1994). Canadian artist Char Davies created immersive VR art pieces Osmose (1995) and Ephémère (1998). Maurice Benayoun's work introduced metaphorical, philosophical or political content, combining VR, network, generation and intelligent agents, in works like Is God Flat (1994), The Tunnel under the Atlantic (1995), and World Skin (1997). Other pioneering artists working in VR have include Luc Courchesne, Rita Addison, Knowbotic Research, Rebecca Allen, Perry Hoberman, Jacki Morie, and Brenda Laurel. All mentioned artists are documented in the Database of Virtual Art.MarketingA side effect of the chic image that has been cultivated for virtual reality in the media is that advertising and merchandise have been associated with VR over the years to take advantage of the buzz.[citation needed] This is often seen in product tie-ins with cross-media properties, especially gaming licenses, with varying degrees of success. The NES Power Glove by Mattel from the 1980s was an early example, as well as the U-Force and the Sega Activator. TV commercials featuring VR have also been made for other products, however, such as Nike's "Virtual Andre" in 1997, featuring a teenager playing tennis using a goggle and gloves system against a computer.Therapeutic usesThe primary use of VR in a therapeutic role is its application to various forms of exposure therapy, ranging from phobia treatments to newer approaches to treating PTSD. A very basic VR simulation with simple sight and sound models has been shown to be invaluable in phobia treatment, like zoophobia, and acrophobia, as a step between basic exposure therapy such as the use of simulacra and true exposure. A much more recent application is being piloted by the U.S. Navy to use a much more complex simulation to immerse veterans suffering from PTSD in simulations of urban combat settings. Much as in phobia treatment, exposure to the subject of the trauma or fear leads to desensitization, and a significant reduction in symptoms.Other research fields in which the use of virtual reality is being explored are physical medicine, rehabilitation, physical therapy, and occupational therapy. In adult rehabilitation, a variety of virtual reality applications are currently being evaluated within upper and lower limb motor rehabilitation for individuals recovering from stroke or spinal cord injury. In pediatrics, the use of virtual reality is being evaluated to promote movement abilities, navigational abilities, or social skills in children with cerebral palsy, acquired brain injury, or other disabilities. Research evidence is emerging rapidly in the field of virtual reality for therapeutic uses. A number of recent reviews published in peer-reviewed journals have summarized the current evidence for the use of Virtual Reality within pediatric and adult rehabilitation. One such review concluded that the field is potentially promising.ManufacturingVirtual reality can serve to new product design, helping as an ancillary tool for engineering in manufacturing processes, new product prototypes, and simulation. Among other examples, Electronic Design Automation, CAD, Finite Element Analysis, and Computer Aided Manufacturing are widely utilized programs. The use of Stereolithography and 3D printing shows how computer graphic modeling can be applied to create physical parts of real objects used in naval, aerospace, and automotive industries, which can be seen, for example, in the VR laboratory of VW in Mladá Boleslav. Beyond modeling assembly parts, 3D computer graphics techniques are currently used in the research and development of medical devices for therapies, treatments, patient monitoring, and early diagnoses of complex diseases.Urban Design3D virtual reality is becoming widely used for urban regeneration and planning and transport projects, especially in East Asia

 

Question : Could virtual reality games like the one in 1/2 Prince and Yureka ever come to life?
You know how the manga series 1/2 Prince and Yureka both have multiplayer virtual reality games. Could those type of games ever become real in this world? I think it would be cool if that could happen. If it did I would definitely become addicted to it. Could it every really happen?

Answer:
Gaming has made large jumps. Just think about how we've gone from pong to god of war in just a couple decades! They do have some virtual reality systems, most of them are large and expensive. Not good for households. But in the near future, i don't doubt we'll be seeing small devices for virtual reality gaming. Most likely glasses and a mic and headphones. It shall be GREAT!

 

Question : How far are we away from photo real sensation real virtual reality sex?
How long will it be before we have virtual reality sex that works and is affordable? And will it be direct brain hook up to the computer or will it be some sort of suit with sensors and stimulation plus virtual reality headgear ie it's not proper connected via your brain but is more of an external thing.

Answer:
That is just too weird. And quite disturbing actually...

 

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